I am committed to pushing the boundaries of what video games can be. Throughout my career, I have explored how game design could be used outside of games, in fields such as healthcare, education, and advertising.
- From 2016 to 2018, I have worked as a Virtual Reality Researcher at the Computer Research Institute of Montréal (CRIM), a leading expertise center in information technology and artificial intelligence. In this role, I helped develop an innovative VR application to assist the rehabilitation of visually impaired people.
- From 2019 to 2020, I have worked as a Game Designer at NumériQ, a division of Quebecor specialized in the creation and marketing of cross-platform content. I helped develop many AR/VR projects for Quebecor and its clients.
- Throughout 2021, I have worked as a Game Designer at Super Splendide. I helped develop a VR application aimed at bringing nature to those who cannot access it. This project is now deployed in 30+ nursing homes and palliative care facilities across Quebec.
At the end of 2021, I joined Ubisoft to work at the intersection of game design and loyalty marketing. In this role, I strive to design systems that foster engagement, community, and creativity in players.